Every rule with the actual numbers behind it, so nobody has to take it on faith.
Because otherwise the gang that brings the most people wins automatically, without playing better. Here are the same two gangs scored both ways.
So: bringing more players never helps you, and bringing fewer never hurts you. Everyone past your top 3 still plays every match and still chases the individual crown — their results just do not inflate the gang table.
A gang needs 3 players or more to place on the gang table at all (below that there is no top 3 to add up). With fewer, you still compete normally as individuals.
This tournament is running Swiss + top cut. The other formats are here so you can see the difference.
Win 3, draw 1, loss 0. That is the whole scoring system.
A bye (see below) counts as a win: 3 points.
Broken in this order: points, then OMW%, then head-to-head, then a sudden-death match.
OMW% means "opponents' match-win percentage" — the average win rate of the people you actually had to play. It rewards the harder schedule.
This is what stops anyone climbing the table by farming easy matchups. Every opponent counts as at least 33%, so beating someone who lost every game is never a penalty.
The top players from the table cut into a knockout. Seeding is by finishing position: 1st plays last, 2nd plays second-to-last, and so on.
Playoff matches are Bo3 and the final is Bo5. Draws are not possible in the playoff — you play it out.
Two titles come out of one event: the Champion (winner of the bracket) and the Top Gang (best combined 3). They are often not the same gang, and that is the point.
If the number of players is odd, one person has nobody to play that round. They get a bye: an automatic win worth 3 points.
It goes to the lowest-ranked player who has not already had one, and nobody gets two while somebody else is still waiting for their first. It is assigned automatically — no admin picks who.
Still not clear on something? Ask in Discord and it will get added to this page.
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